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6 Fun Skyrim Builds That Will Carry You

6 Fun Skyrim Builds That Will Carry You

Despite being out for 12 years and counting, Skyrim proves to be a titular entry in the gaming franchise.

It’s still attracting both new and recurring players to return to the game, averaging 20,000 concurrent players in the past few months.

The reason behind Skyrim popularity is the exceptional base game and a skill-centric system that rewards players liberally as they play the game.

Furthermore, Skyrim is packed with so much lore and amazing world-building.

However, it can be daunting to come up with a character that fits the world while being able to stand against whatever foes come along the way.

Skyrim gives players a lot of freedom in how they want to play the game, and this is especially true when it comes to creating your character and then finding a suitable build.

There are nearly infinite ways to build your character, and deciding on the long-term plan for allocating your skills and perks can be overwhelming.

This article will go over a few builds that are fun and lore-friendly (with no mods) while still being able to defeat any foe that comes your way.

6. Pure Sorcerer

Pure Sorcerer Build Skyrim
Pure Sorcerer Build

Build Overview

Best RacesHigh Elf (Altmer) or Breton
Core Skill TreeDestruction
Restoration
Alteration
Optional Skill TreeEnchanting
Alchemy
Illusion
Conjuration
Destruction SpellsGet all spells according to your specialization
Restoration SpellsHealing
Lesser Ward
Healing Hands
Alteration SpellsOakflesh and its upgrades
Illusion SpellsCalm
Fear
Courage
Invisibility
Conjuration SpellsConjure Familiar
Conjure Flame Atronach
Best GearApparel:
Arch-Mage’s Robes
The Ring of the Erudite
Nahkriin
Gloves, Boots & Necklace of Peerless Destruction
Mage’s Circlet

Staves:
Staff of Magnus
Wabbajack
Sanguine Rose

Potions:
Potion of Regenerate, Fortify & Restore Magicka
ShoutsBecome Ethereal
Whirlwind Sprint
Ice Form
Racial Ability

Overview

A pure sorcerer character build focuses solely on the use of magic, both offensively and defensively.

This type of build is challenging to play compared to others, but can be extremely rewarding if done correctly and once enough perks and levels have been invested.

Character Creation and The Early Game

One of the key things to consider when building a pure sorcerer character is your race.

Altmer (High Elves) and Bretons are the best choices for this type of build, as they both have a natural affinity for magic and spellcasting.

The Altmer have 50 more magicka than other races and the unique racial trait of quickly regenerating magicka, making them perfect for a pure spellcaster.

Bretons have a natural 25% resistance to magic and the ability to absorb 50% of hostile spells’ magicka for 60 seconds, making them a good candidate for a battle mage that can take a few hits.

After escaping Helgen, select the Mage Stone on the road to Riverwood as the 20% increase in skill gain for all magic skills is extremely helpful due to the weak early game that the Pure Sorcerer faces.

Players can move on to the Atronach Stone for better stats once the magic skill tree milestones have been met.

Stats and Playstyle

Regardless of the race you select, it is crucial that you increase your magicka attribute to be able to cast spells without worrying about your magicka pool.

Afterward, aim to increase your character’s health so you can take more damage without needing to cast healing spells often, and then some points in stamina for running or kiting.

Utilizing frost and shock spells according to the enemy you’re facing can give you the edge in combat if you are struggling.

Enemies inflicted with frost have their stamina drained, and their walking and running speed greatly reduced.

Meanwhile, shock spells double as a source to steal magicka from the target, making them especially useful against wizards.

Remember that you are a glass cannon even with points in Restoration and Alteration.

In order to play effectively, you must use the following game mechanics:

  • Cast spells at their maximum range
  • Fire spells for their high damage with a low magicka cost
  • Frost spells for kiting melee enemies
  • Frost Cloak to damage and slow melee combatants
  • Shock spells drain the enemy spellcaster’s magicka

Skill Tree

The skill trees to invest perks to are straightforward.

Invest primarily in the Destruction, Alteration, and Restoration skill trees as they provide offensive, defensive, and support capabilities respectively.

The Destruction tree is essential for any pure sorcerer build as it is your primary source of damage.

Alternatively, some early points and spells in the Conjuration tree can provide great utility.

Summoning wolf familiars, atronatches, and better weapons than what’s normally available can provide the edge you need to finish a challenging encounter.

Gear

For gear, you’ll want to prioritize items that increase your magicka attribute, strengthen your spellcasting abilities, or reduce the magicka cost of your most used skill tree.

Enchanting and utilizing staves are a solid way to gain useful gear and to save on magicka respectively.

Finishing the College of Winterhold questline will give the player tons of great gear, such as the Arch-Mage’s Robes, found in the Arch-Mage’s Quarters, and the Ring of the Erudite, found in the Midden.

Key Perks

DestructionNovice, Apprentice, … ,Master Destruction
Destruction Dual Casting
Impact
Augmented Flames/Frost/Shock
RestorationNovice Restoration
Regeneration
Recovery 
Ward Absorb (Optional)
AlterationNovice and Apprentice Alteration
Alteration Dual Casting
Mage Armor
Magic Resistance or Stability
Illusion*Hypnotic Gaze
Kindred Mage
Aspect of Terror
Rage
Conjuration*Summoner
Atromancy
Enchanting*Enchanter
Soul Squeezing
Asterisks* are Optional Skill Trees

5. Pragmatic Conjurer

Prgamatic Conjurer Build Skyrim
Pragmatic Conjurer Build

Build Overview

Best RaceAltmer or Breton for magicka. Orc or Redguard for combat
Core Skill TreesConjuration
Light or Heavy Armor
One-Handed
Optional Skill TreesIf magic and summoning focused:
Illusion
Restoration
Destruction

If combat-focused:
Archery
Block
Sneak
Destruction
Conjuration SpellsEvery Bound Weapons
Conjure Flame Atronach
Conjure Flame Familiar
Banish Daedra
Command Daedra
Flame/Frost/Storm Thrall
Restoration SpellsHealing and Fast Healing
Lesser Ward
Illusion SpellsCalm, Fear, Frenzy
Muffle and Invisibility
Best GearAny Light or Heavy Armor with magicka increasing enchantments
or reduce conjuration spell cost

Ring of the Erudite
Necromancer Amulet
Archmage’s Robes
ShoutsSlow Time
Throw Voice
Stormcall
Marked For Death
Become Ethereal

Overview

The Pragmatic Conjurer is built around the idea of versatility, of having enough tools in the arsenal to deal with any situation that the player comes across.

The build can be split into a few subcategories: a mage-like summoning and support-centric conjurer; a heavily armored bound weapons warrior; or a sneaky rogue who summons a bow and dagger.

Though there can be some overlap between the subcategories, it is best to specialize in one or two subcategories early on.

Character Creation and The Early Game

Your choice of race will slightly dictate your playstyle and the early game.

High Elves and Bretons make excellent summoners and spellcasters due to their high base magicka and magic resistance respectively, whereas Orcs and Redguards make great warriors.

Picking up an early bound sword spell alongside any available Light Armor will carry you through the early stages of Skyrim.

This is because the spell base cost is 93 magicka and provides better stats than the other one-handed weapons available.

The build opens up in versatility and fun once your Conjuration skill reaches 25 and 50, as you unlock the ability to summon atronaches and bound bow respectively.

Stats and Playstyle

When leveling up, the summoner specialization should focus on increasing their magicka pool first and spend the remaining attributes on leveling up health and stamina equally at a 2:1:1 ratio.

The bound warrior should prioritize their health until it is at a comfortable level, then invest in magicka to be able to cast their spell rotations without running empty.

Since this build features two subclasses: Summoner and Bound Warrior, this segment will discuss the playstyle of the Summoner.

Summoner Playstyle

The Summoner thrives on reanimating or conjuring entities to do their combat for them.

However, due to the fact that only one summoned creature can be out at a time, utilizing the corpses of your enemies as a necromancer-like class is a viable strategy if you’re comfortable with the idea.

The spells “Raise Zombie” and “Reanimate Corpse” are accessible early on and should be used on low-level draugr, bandits, and animals. This boosts your party’s overall health pool and damage output.

As most summons are melee-based, using ranged combat-like destruction spells or archery is another great way to deal with bosses or tanky foes.

Bound Warrior Playstyle

The Bound Warrior conjures armaments for himself such as “Bound Sword” and “Bound Bow” while utilizing familiars or atronach as support against different kinds of enemies.

Since conjured weapons scale with the player’s level, the only equipment needed are the armor, shield, and a variety of potions.

As the player has one hand free, the player can choose to invest in the Block Skill Tree, Restoration spells, or Destruction spells for more damage.

Summons

This section will discuss the summonable weapons and creatures that the Pragmatic Conjurer will wield throughout their playthrough.

  • Bound Sword – solid damage and will be relevant until your character gets a unique one-handed sword.
  • Bound Bow – better damage than its counterparts while having free arrows.
  • Raise Zombie – for putting more allied bodies on the field.
  • Flame Atronach – essentially a 60 second mage follower who hurls fire spells at the enemy.
  • Frost Atronach – a hulking melee behemoth perfect for fighting melee combatants.
  • Storm Atronach – the best summon due to the high damage and AOE spells.

Skill Tree

The core skill tree to invest in is Conjuration as more points in it will lower the magicka cost while increasing the potency of either bound weapons or summons.

Supplementary perks can be spent on restoration for increased survivability, illusion to turn enemies into allies or against each other, choice of armor tree, and the weapon tree of their preferred weapon of choice.

Blocking and sneaking are both good options as well.

Gear

As for equipment, the pragmatic conjurer can benefit from using staffs that summon atronaches or familiars to save on mana.

With the spell Soul Trap and perk Soul Stealer, the conjurer has many methods to recharge empty soul gems.

Rings and amulets that increase magick or reduce spell cost are always beneficial.

Light Armor is also recommended, as it allows for greater mobility and quieter sneaking while still providing some protection.

Key Perks

ConjurationNovice, Apprentice, … , Master Conjuration
Mystic Binding
Conjuration Dual Casting
Oblivion Binding
Elemental Potency
Twin Souls
Illusion*Novice and Apprentice Illusion
Kindred Mage
Restoration*Novice and Apprentice Restoration
Regeneration
Recovery
Respite
Light or Heavy Armor*As many as you can
Sneak*Backstab
Deadly Aim
One-Handed/Two-Handed*All damage-boosting perks
ArcheryAll damage-boosting perks
Eagle Eye
Block*Deflect Arrows
Power Bash
Elemental Protection
Disarming Bash
Asterisks* are Optional Skill Trees

4. Stout Paladin

Stout Paladin Build Skyrim
Stout Paladin Build | Armor from the mod “The Breton Paladin”

Build Overview

Best RaceArgonian, Breton, Dark Elf, Imperial, Kajiit, Nord, or Redguard
Core Skill TreesRestoration
Heavy Armor
One-Handed and Block or Two-Handed
Optional Skill TreesAlteration
Smithing
Enchanting
SpellsFast Healing
Healing Hands
Repel Lesser Undead
Circle of Protection
Grand Healing
Sun Fire
Stendarr’s Aura
GearBest Heavy Armor
Rings and Amulets that lower restoration cost

Dawnbreaker for aesthetic

Lawful or moral followers such as:
Aela or any Companions
J’Zargo
Mjoll
Serana
ShoutBattle Fury
Disarm
Elemental Fury
Marked For Death
Unrelenting Force

Overview

The Stout Paladin character was inspired by the classic RPG archetype of the lawful good holy warrior.

It combines the best aspects of a traditional knight with Restoration magic’s powerful restorative and undead-slaying abilities.

The roleplaying focus of this character is around worshipping the Divines and cleansing evil from the world.

This can be the blasphemous Draugr and other creations of the Daedra, thieves, and assassins who prey on the weak and powerless, or simply the return of the dragons who wish to bring an end to all of existence.

Character Creation and The Early Game

The race you select is not as important as other builds, so you can choose whichever you like the most.

From a lore standpoint, the only exception are the Orcs, as they worship Malacath, the Daedric Prince of vengeance.

The introduction serves as a good motivator for the Paladin to continue with the main campaign, as Alduin’s return signals the end of the world, which the Paladin wishes to avert.

Various groups, all with their own moral systems, will be met by the Paladin throughout the game, and it is important to uphold his lawful good moral code by eliminating evil.

This build is also great for exploring the DLC content, as the new areas provide content that challenges the player’s moral code.

Choosing which faction to side with in Dawnguard, or accessing long-lost magic to defeat Miraak in Dragonborn paint the world in a grey morality, rather than the base game which is mostly good versus evil.

Stats and Playstyle

As a melee tank who can also heal, the best attributes to level up are health, magicka, and stamina, in that order.

Leveling up health while having high amounts of armor further compounds your total effective hit points.

Elsewhere investing skill points and perks into block, and restoration (particularly the warding spells) all contribute to tanking more and doing more on the battlefield.

Skill Tree

The skill trees that you should be focusing on are Restoration, Heavy Armor, One-Handed, and Blocking.

These skill trees are fairly self-explanatory as they all increase your offense, defense, or healing (which doubles as anti-undead).

The Block tree provides incredible defense and utility once enough perks have been invested.

Two-Handed is another option that requires fewer total perks and levels but sacrifices defense and utility for raw damage.

However, the big drawback is that equipping your Restoration spells forces your character to sheath their weapon, which then takes valuable combat seconds to be re-equipped.

Gear

In terms of equipment, you will want to focus on finding and using the best Heavy Armor, one-handed weapons, and shields that you can.

In the early game, there aren’t many choices to pick from, so doing a quest with gear as a reward, such as The Break of Dawn, The Companions, or the Dawnguard questline, is recommended.

Having a companion that is an offensive powerhouse as well as an animal companion can make for great roleplaying and an overall better experience.

Also, do not underestimate the value of health and magicka potions to help you in a pinch, as Restoration spells take time and magicka to cast.

Key Perks

RestorationAll Perks
Priority Perks are:
Novice, Apprentice, … Master Restoration
Regeneration
Recovery
Necromage
Heavy ArmorJuggernaut
Well Fitted
Tower of Strength
Conditioning
Matching Set
Reflect Blows
One-HandedArmsman
Fighting Stance
Bone Breaker or Bladesman
Savage Strike
Critical Charge
Paralyzing Strike
BlockAll perks are great
Two-Handed*Barbarian
Champion’s Stance
Skull Crusher or Deep Wounds
Devastating Blow
Great Critical Charge
Sweep
Warmaster
Smithing*As many perks as you want
Enchanting*As many perks as you want, but priority perks are:
Enchanter
Corpus Enchanter
Extra Effect
Asterisks* are Optional Skill Trees

3. Stealth Rogue

Stealth Rogue Build Skyrim
Stealth Rogue Build

Build Overview

Best RaceEvery race is viable but Khajiit and Argonian are the best
Core Skill TreesSneak
Archery
One-Handed
Light Armor
Optional TreesPickpocket
Lockpicking
Illusion
Speech
SpellsCalm
Fear
Muffle
Invisibility
GearGear isn’t as impactful as other builds, so low tier
Light Armor, dagger, and bow work fine

Mid-Late game gear:
Bow of Shadows
The Gray Cowl
Nightingale, Shrouded, or Jester Set
Nightweaver’s Band

Potions of Invisibility
ShoutsKahjiit’s Night Vision
Throw Voice
Whirlwind Sprint
Become Ethereal
Marked for Death
Slow Time

Overview

The stealthy rogue is one of the most popular builds in Skyrim and with good reason.

The traditional melee gameplay loop of hitting a static damage sponge while mashing the attack button gets repetitive after some time.

Players looking for something new and exciting, that challenges them to think hard to earn their kill, should look to the stealth mechanics in Skyrim.

Being a stealthy rogue transforms the traditional combat loop into a Hitman or Dishonored-like gameplay.

This is because mechanics that aren’t traditionally used such as darkness, positioning, enemies’ field of vision and movement, aiming, and learning which targets are a priority.

It is incredibly fun, tense, and rewarding to plan out a route and achieve multiple eliminations before the enemy notices you.

Character Creation and The Early Game

There are only two racial powers that synergize well with a stealth build: the Argonian’s ability to breathe underwater, and the Khajiit’s ability to see in the dark indefinitely.

Other, more human races can provide a better roleplaying aspect, or if you simply prefer playing humans, that’s fine too, as potions can be purchased or crafted to grant users the ability to breathe underwater or see in the dark.

The early game is fairly weak with this build in mind, as you lack stats in sneak, archery, one-handed, and the luck-based system of pickpocketing, potentially making it frustrating before level 25.

The build finally takes off when the player reaches an adequate level, to the point where the player is able to take out bandit stronghold using clever positioning, the cover of night, and archery.

Stats and Playstyle

Investing in health and stamina is vital, as once you get spotted, engaging in melee combat is inevitable.

When your best gear is a dagger and a bow, you will naturally struggle.

Quickly swapping your armor and weapons is a good strategy, if you don’t mind the break in immersion.

In this situation, it’s better to run away from the target, wait for them to lose their aggression, and then backstab them or fly an arrow at the enemy in stealth.

Magicka and investing in the illusion skill tree is another strategy if the player wishes to dip into the magical rogue archetype.

Spells such as Calm, Fear, Muffle, and Invisibility are all excellent choices that complement the stealth playstyle.

Skill Tree

It is vital to prioritize the stealth tree first, as the perk “Stealth” makes you harder to detect, and the level 30 perks of Muffled Movement and Backstab are core perks that enable the build.

Aside from that, Deadly Aim and Assassin’s Blade grant a massive damage multiplier when attacking from stealth.

Other useful combat skill trees are Archery and One-Handed as they synergize well with sneak damage, especially Eagle Eye to increase your accuracy with the bow.

The other skill trees that you may consider are Light Armor to increase your survivability in melee combat, Pickpocket and Lockpicking if you prefer breaking into homes and stealing valuables, and Illusion as a great “get out of jail free card.”

Gear

The crucial gear to have is the best dagger and bow possible to maximize the damage and one-shot potential.

Most Light Armor that the player comes across will be good enough, but be on the lookout for enchanted equipment that gives bonuses to sneaking, damage, or lockpicking.

Completing the Thieves Guild and Dark Brotherhood questline will reward players with plenty of quality gear.

Key Perks

SneakEvery perk, prioritize combat perks such as:
Backstab
Deadly Aim
Assassin’s Blade
Shadow Warrior
Stealth
Silent Roll
ArcheryOverdraw
Eagle Eye
Critical Shot
Steady Hand
Ranger
Quick Shot
One-HandedOnly Armsman to increase damage with daggers
Light ArmorEvery Perk is useful but you may wish to increase other skill trees
if you aren’t getting hit in combat

Priority Perks:
Agile Defender
Custom Fit
Unhindered
Pickpocket*Light Fingers
Poisoned
Cutpurse
Extra Pockets
Perfect Touch for hilarious results
LockpickingNovice, Apprentice, … Master Locks
Quick Hands
Unbreakable
Illusion*Apprentice Illusion
Kindred Mage
Quiet Casting
Speech*Bribery
Merchant
Persuasion
Intimidation
Fence
Asterisks* are Optional Skill Trees

2. Illusionist Trickster

Illusionist Trickster Build Skyrim
Illusionist Trickster Build

Build Overview

Best RaceHigh Elf, Breton, Nord, or Imperial
Core Skill TreesIllusion
One-Handed
Light Armor
Alteration
Optional TreesSneak
Restoration
SpellsClairvoyance
Fury
Calm
Fear
Muffle
Rally
Invisibility

Lesser Ward

Oakflesh
GearIllusion gear is hard to come by, so crafting or buying from vendors
is the best option

Vendors:
Atub (Expert): Largashbur in the Rift
Drevis Neloren (Master): College of Winterhold

Look out for:
Enchantment that lower illusion spells’ magicka cost
Fortify illusion potions and enchantments

Any follower of choice
ShoutsBend Will
Disarm
Dismay
Throw Voice

Overview

The illusionist trickster puts a magical twist on the stealth rogue.

They use their mastery of illusion magic to their benefit by bending the perceptions of their enemies and of reality.

Whether the trickster uses their powers to sneak past enemy lines unseen, distract and mislead their foes in combat, or force enemies to fight amongst themselves, this build presents a fun and fresh way to play Skyrim.

Character Creation and The Early Game

When creating a new character with this build in mind, the choice of race that the player selects isn’t as important as with other builds, as your illusion spells will do most of the work.

The issue is leveling up your illusion skill to access higher-level spells and perks, which can be monotonous as Clairvoyance and Courage can be spammed as a way to grind.

Taking the Mage Stone helps with the leveling process.

Due to the limited pool of illusion spells and being a semi-rogue build, the early game can be a bit of a grind and boring, but once you have reached Illusion level 25, the game opens up.

You gain access to better spells such as Calm, Fear, and Muffle which are all staple spells in the build.

Given that the Muffle spell improves the player’s sneaking ability and is available relatively early on, dipping points in the stealth skill tree and acting as a rogue with some spells when things go wrong.

For example, in a room filled with enemies, you can divide and conquer by casting calm or fury, escape from the room, or try to take them on with a numbers advantage.

Stats and Playstyle

With the magical nature of this build, the stat distribution should favor magicka and health.

Some points should go to stamina, especially if the player frequently engages in melee or uses Eagle Eye.

But the illusionist trickster’s arsenal is not limited to deception and trickery.

They can use their spells to bolster their allies before engaging in combat, such as Courage, which is useful against higher-level enemies who are usually immune to Calm or Frenzy.

Skill Tree

There are one of two routes to go about for skill tree prioritization: Illusion first and Sneak secondary, or a Sneak first with Illusion spells for a rainy day.

Most perks in the Illusion tree reduce the magicka cost of spells or increase their potency while being obtainable relatively early on at Illusion level 40.

Sneak takes a bit more time as the important perks occur at level 30, 40, and 50 while having fewer useful perks than Illusion.

Gear

Due to the lack of illusion gear available to the player compared to other schools of magic, the player can opt for Light Armor with enchantments.

This will improve stealth, backstab damage, lower the magicka cost of illusion spells, or strengthen illusion spells.

Therefore, buying, stealing, or crafting gear is strongly recommended.

Key Perks

IllusionEvery perk is useful but prioritize perks that
increase spell potency over reducing magicka cost
SneakStealth
Backstab
Deadly Aim
One-HandedOnly Armsman to increase sneak damage dealt
ArcheryOverdraw
Eagle Eye
Critical Shot
Steady Hand
Restoration*Novice and Apprentice Restoration
Recovery
Ward Absorb
Light ArmorAgile Defender
Custom Fit
Alteration*Novice Alteration
Alteration Dual Casting
Magic Resistance
Asterisks* are Optional Skill Trees

1. Spellsword

Spellsword Build Skyrim
Spellsword Build

Build Overview

Best RaceBreton, High Elf, Redguard, Dark Elf
Core Skill TreesDestruction
One-Handed
Restoration
Light Armor + Alteration
or
Heavy Armor
Optional Skill Trees (Pick one)Conjuration
Illusion
Block
Enchanting
Smithing
Alchemy
SpellsEntire Destruction Spells (Player’s choice of
flame, frost, or shock specialization)

Healing
Lesser Ward
Fast Healing
Healing Hands

Oakflesh

Optional Spells:
Bound Weapon
Calm/Fear/Fury and Courage
Invisibility
GearAny armor works so long as the enchantments should focus on magic resistance and reducing Magicka cost.

Dragon Priest Masks that increases the damage of Destruction Spells:
Ahzidal for fire
Dukaan for ice
Zahkriisos for lightning

Ring of the Erudite

One-Handed Weapons:
Grimsever
The Pale Blade
Dawnbreaker
Chillrend
Nightingale Blade
Stalhrim War Axe
Mace Of Molag Bal
ShoutsWhirlwind Sprint
Elemental Fury
Storm Call
Unrelenting Force
Become Ethereal

Overview

The Sword and Spell are popular candidates for main characters in many works of fantasy.

For example, the Jedi and Sith from the Star Wars universe are considered spellswords as they use the mystical power of The Force alongside lightsaber combat.

The spellsword archetype can be replicated with great success in the world of Skyrim by combining powerful one-handed armaments with deadly Destruction spells at any range.

Character Creation and The Early Game

Following the story of the character in Helgen, creating a Breton for your spellsword is an excellent choice due to their innate magical resistances and ability to regenerate mana by absorbing enemy spells.

Other candidates include High Elf for their larger magicka pool and ability to regenerate mana, and Imperials, as they start with a +5 stat bonus to One-Handed and a +10 for Destruction, as well as many stats for relevant skill trees.

As many races start off with access to basic destruction spells and low-tier weapons, grinding for levels becomes a fun and natural process as the player completes quests and various dungeons throughout their playthrough.

Stats and Playstyle

When it comes to skills and upgrading your stats, you’ll want to focus on equally distributing your health, stamina, and magicka.

If you are dying too often, look to increase your health and cast Oakflesh, or if you lack the magicka for spells, then increase your magicka until you hit a comfortable level.

The Spellsword’s combat style is one of fluidity and adaptability.

Being able to deal face-meltingly high damage by burning and slashing enemies at close range yet struggling to deal with archers and mages forces the Spellsword to pick wise engagements.

This is until they have the capability to, let’s say, turn invisible, Whirlwind Sprint to the backline, or assassinate them from a distance with a sneaky fireball.

Later on, the Spellsword has access to a wide arsenal of destruction spells, so you have more tools when dealing with different types of foes.

This versatility allows the spellsword to excel in a variety of combat scenarios, such as casting multiple Ice Spikes against a single powerful opponent or luring a horde of foes into a Flame Rune.

Skill Tree

The skill trees are fairly straightforward: One-Handed, destruction, and we recommend choosing Light Armor as most armor from this category looks better.

Some value points into Alteration and Restoration for added survivability for when the player runs across difficult enemies which calls for a change in tactics.

The Conjuration and Illusion spells and skill tree adds utility to the Spellsword’s build as the player can summon atronaches and raise undead to gain a numbers advantage, while Illusion spells can buy valuable time and breathing room.

Since ranged enemies are hard to deal with, investing value points in the Block tree to gain the perk “Deflect Arrows” at Block level 30, and “Elemental Protection” at Block level 50, is a good idea if you’re struggling against archers and mages.

Gear

When it comes to equipment, you’ll want to focus on finding gear that enhances your Destruction spells by increasing the potency, or reducing the magicka cost while providing good protection.

Light Armor is a good choice for people who like to sprint and reposition, while Heavy Armor is better for those who want more protection so they can focus less on kiting and healing and more on dealing damage.

You should also carry a variety of magicka, healing, and defensive potions for a rainy day.

Key Perks

One-HandedGrab the main tree and select your specialization branch
DestructionNovice – Master Destruction
Impact
Choice of Flame/Frost/Shock specialization
Light ArmorInvest as many as you can spare
Alteration*Alteration Dual Casting
Magic Resistance
Stability
Heavy Armor*Invest as many as you can spare, and don’t put points in Alteration
RestorationRegeneration
Recovery
Respite
Ward Absorb
Smithing | Enchanting*100 both skills to craft the best weapons and armor in the game
Asterisks* are Optional Skill Trees